Examples of straight-line motion in the following topics:
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- If a charged particle's velocity is parallel to the magnetic field, there is no net force and the particle moves in a straight line.
- Recall Newton's first law of motion.
- Because velocity is a vector, the direction remains unchanged along with the speed, so the particle continues in a single direction, such as with a straight line.
- In this case a charged particle can continue with straight-line motion even in a strong magnetic field.
- Identify conditions required for the particle to move in a straight line in the magnetic field
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- Typically, motion is not with constant velocity nor speed.
- A graphical representation of our motion in terms of distance vs. time, therefore, would be more variable or "curvy" rather than a straight line, indicating motion with a constant velocity as shown below.
- (We limit our discussion to one dimensional motion.
- One way is to look at our instantaneous velocity , represented by one point on our curvy line of motion graphed with distance vs. time.
- Motion is often observed with changing velocity.
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- Linear motion is motion in a straight line.
- Similarly, circular motion is motion in a circle.
- At any instant in time, the particle is moving in a particular straight-line direction with that speed.
- Constant angular velocity in a circle is known as uniform circular motion.
- A vector diagram illustrating circular motion.
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- There are six important varieties of line: actual, implied, straight, expressive, contour, and hatch lines.
- Depending on how they are used, lines help to determine the motion, direction, and energy of a work of art.
- 'Actual lines' are lines that are physically present, existing as solid connections between one or more points.
- Implied lines give works of art a sense of motion, and keep the viewer engaged in a composition.
- 'Straight' or 'classic lines' provide a stability and structure to a composition and can be vertical, horizontal or diagonal on the surface of the work.
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- Motion with constant velocity is one of the simplest forms of motion.
- Constant direction constrains the object to motion to a straight path.
- Therefore the motion of an object at constant velocity is represented by a straight line: $x=x_0+vt$, where $x_0$ is the displacement when $t=0$ (or at the y-axis intercept).
- In graphical terms, the velocity can be interpreted as the slope of the line.
- When an object is moving with constant velocity, it does not change direction nor speed and therefore is represented as a straight line when graphed as distance over time.
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- Projectile motion is a form of motion where an object moves in parabolic path.
- Projectile motion is a form of motion where an object moves in a bilaterally symmetrical, parabolic path.
- If you were to draw a straight vertical line from the maximum height of the trajectory, it would mirror itself along this line.
- This is also the point where you would draw a vertical line of symmetry.
- There is no acceleration in this direction since gravity only acts vertically. shows the line of range.
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- Simple harmonic motion is produced by the projection of uniform circular motion onto one of the axes in the x-y plane.
- Uniform circular motion describes the motion of a body traversing a circular path at constant speed.
- This angle is the angle between a straight line drawn from the center of the circle to the objects starting position on the edge and a straight line drawn from the objects ending position on the edge to center of the circle.
- There is an easy way to produce simple harmonic motion by using uniform circular motion.
- Describe relationship between the simple harmonic motion and uniform circular motion
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- Vectors are geometric representations of magnitude and direction which are often represented by straight arrows, starting at one point on a coordinate axis and ending at a different point.
- Next, draw a straight line from the origin along the x-axis until the line is even with the tip of the original vector.
- To find the vertical component, draw a line straight up from the end of the horizontal vector until you reach the tip of the original vector.
- Whenever you see motion at an angle, you should think of it as moving horizontally and vertically at the same time.
- Simplifying vectors in this way can speed calculations and help to keep track of the motion of objects.
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- Newton’s first law of motion describes inertia.
- According to this law, a body at rest tends to stay at rest, and a body in motion tends to stay in motion, unless acted on by a net external force.
- The object is either at rest and the velocity is zero or it moves in a straight line with a constant speed.
- This is called uniform motion.
- Newton says that a body in motion will stay in motion until an outside force acts upon it.
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- The third law of motion states that for every action, there is an equal and opposite reaction.
- Newton used these laws to explain and explore the motion of physical objects and systems.
- The object is either at rest and the velocity is zero or it moves in a straight line with a constant speed.
- You have undoubtedly witnessed this law of motion.
- When a swimmer pushes off the wall, the swimmer is using the third law of motion.