Examples of virtual representation in the following topics:
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- While it did have virtual representation over the entire empire, the colonists believed Parliament had no such right as the colonists had no direct representation in Parliament .
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- The theoretical issue that would soon hold center stage was the matter of taxation without representation.
- The counter to this argument was the theory of virtual representation.
- Since members of Parliament were bound to represent the interests of all British citizens and subjects, colonists, like those disenfranchised subjects in the British Isles, were the recipients of virtual representation in Parliament.
- The colonists enjoyed actual representation in their own legislative assemblies, and the issue was whether these legislatures, rather than Parliament, were in fact the sole recipients of the colonists' consent with regard to taxation.
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- The genre incorporates a broad range of everyday and natural materials, as well as new media such as video, sound, performance, and immersive virtual reality.
- Another emerging method of installation art is immersive virtual reality.
- By using virtual reality as a medium, the experience can be completely immersive, allowing the spectator to 'visit' the representation the artist creates.
- An emerging method of installation art is immersive virtual reality, in which the spectator can 'visit' the representation that the artist creates.
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- Further, virtual worlds can emerge when people who know each other in reality engage virtually through online messaging services like AOL Instant Messenger and Google Chat.
- Individuals create online representations of themselves called avatars that can interact on the internet under direction of the avatar's creator.
- Many studies of virtual worlds have questioned the virtual world's ability to convey nuanced emotional messages as people do in face-to-face interactions.
- Certainly, users have developed techniques in the virtual world to communicate emotion.
- While interaction with other participants in virtual worlds can often be done in real-time, time consistency is not always maintained in online virtual worlds.
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- Individuals create online representations of themselves called avatars that can interact on the internet under direction of the avatar's creator.
- Many studies of virtual worlds have questioned the virtual world's ability to convey nuanced emotional messages as people do in face-to-face interactions.
- Certainly, users have developed techniques in the virtual world to communicate emotion.
- Another aspect of social interaction in virtual worlds is variation of interactions between participants.
- While interaction with other participants in virtual worlds can often be done in real-time, time consistency is not always maintained in online virtual worlds.
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- The way these individual elements are employed results in representational or non-representational art.
- If so, it is representational .
- If so the art is non-representational—also called abstract .
- If the work is not representational and is an expression of the artist's feelings, longings and aspirations, or is a search for ideals of beauty and form, the work is non-representational or a work of expressionism .
- The relevant forms vary from movies, to interactive forms, including virtual environments, augmented environments, situated media, networked media, etc.
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- Virtually every business and individual with internet access has an email account of some sort.
- Emails are files sent from one computer to another, and those files can contain virtually anything, including executable files.
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- Jade has been used in virtually all periods of Chinese history, and the earliest jades of the Neolithic Period were often quite simple and unornamented.
- Jade has been used in virtually all periods of Chinese history and generally accords with the style of decorative art characteristic of each period.
- Jade pendants were also found, designed with engraved representations of small birds, turtles, and fish.
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- In countries that have a proportional representation voting system, as exists throughout Europe, or a preferential voting system, such as in Australia or Ireland, three or more parties are often elected to parliament in significant proportions, allowing more access to public office.
- In two-party systems, such as in Jamaica and Ghana, the two political parties dominate to such an extent that electoral success under the banner of any other party is virtually impossible.
- Australia, Canada, Pakistan, India, Ireland, the United Kingdom, and Norway are examples of countries with two strong main parties, along with smaller or "third" parties that have also obtained representation.
- Evaluate the party system, both in proportional representation voting systems and two-party systems
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- Virtual Learning Environments (VLE), Course Management System (CMS), or Learning Support System (LSS)
- Pierre Dillenbourg (2000) explains that Virtual Learning Environments (VLE) have the following characteristics:
- The information space has been designed, educational interactions occur in the environment, turning spaces into places, the information/social space is explicitly represented, the representation varies from text to 3D immersive worlds, students are not only active, but also actors, students co-construct the virtual space, virtual learning environments are not restricted to distance education, they also enrich classroom activities, virtual learning environments integrate heterogeneous technologies and multiple pedagogical approaches, most virtual environments overlap with physical environments (page 2).