learning organization
(noun)
A company that facilitates the learning of its members and continuously transforms itself.
Examples of learning organization in the following topics:
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Productivity: Argyris
- Argyris's theory of single- and double-loop learning has been applied to management theory to suggest the best ways for employees to learn.
- He is best known for his work on learning theories in the area of learning organizations.
- In single-loop learning, entities (such as individuals, groups, or organizations) modify their actions according to the difference between expected and obtained outcomes.
- While this type of learning, and this broader type of behavior, is extremely common in the real world, it is not the ideal method to learn and adapt from a broader organizational level.
- Argyris's theory of single- and double-loop learning has been applied to management theory in order to suggest the best way for employees to learn and think about new goals and strategies for an organization.
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Using a Learning Management System
- An LMS provides the infrastructure to deliver and manage instructional content, identify and assess individual and organizational learning or training goals, track the progress towards meeting those goals, and collect and present data for supervising the learning process of organization as a whole.
- Most learning management systems are web-based to facilitate access to learning content and administration.
- Ideally, learning management systems employ competency-based learning to discover learning gaps.
- Learn how LMS software helps instructors and organizations to develop and deliver online courses, as well as track and report the progress of learners.
- Video explains how online Learning Management System work as a web-based training and learning platform to provide a complete e-learning solution to companies as well as educational institutions.
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Applications
- Additional examples of well established experiential learning applications include cooperative education, internships and service learning.
- Co-op is a partnership among students, educational institutions, and work sites which include business, government, and non-profit community organizations.
- Service learning is a teaching and learning strategy that integrates meaningful community service with instruction and reflection to enrich the learning experience, teach civic responsibility, and strengthen communities with the emphasis on meeting community needs.
- Service-learning can also be organized and offered by community organizations.
- Learn and Serve America (http://www.servicelearning.org/) supports the service-learning community in education, community-based initiatives and tribal programs, as well as all others interested in strengthening schools and communities using service-learning techniques and methodologies.
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Specific Learning Disorder
- Specific learning disorder is a classification of disorders in which a person has difficulty learning in a typical manner within one of several domains.
- Dyscalculia is a form of math-related disability that involves difficulties with learning math-related concepts (such as quantity, place value, and time), memorizing math-related facts, organizing numbers, and understanding how problems are organized on the page.
- Individuals with dysgraphia typically show multiple writing-related deficiencies, such as grammatical and punctuation errors within sentences, poor paragraph organization, multiple spelling errors, and excessively poor penmanship.
- Social support may also improve learning for students with learning disabilities.
- Dysgraphia is often characterized by grammatical and punctuation errors within sentences, poor paragraph organization, multiple spelling errors, and excessively poor penmanship.
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Educational Implications for Learning Styles
- The first step in implementing learning style-based instruction is diagnosing the individual learning styles of each student.
- A variety of methods exist for testing learning styles in a relatively quick manner.
- Another approach to include learning styles in an education curriculum is to organize activities around complex projects.
- These projects would require that students use all learning styles.
- An example of a complex activity would be a project-based learning project.
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Learning Theories Related to Adult Learning
- From there, a project group leader is chosen.Both the project group leader and the learning coaches act as organizers, facilitators and overall motivators for the action groups (O'Neil, 2000).
- Weave quality tools and behaviors into the fabric of the organization
- Experiential learning theory is most effective when the learning has intrinsic motivation which is a common characteristic in adult learning
- The four components are as follows: 1. ) the diversity of knowledge and skills 2. ) the learning coach acts as an expert and the group leader acts as a motivator and organizer 3. ) learning occurs through ongoing reflection and action 4. ) the group remains constant and has duration.
- They are Action Learning, Experiential Learning, Self-Directed Learning, and Project-Based Learning.
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What is Pedagogy?
- Students learn as they internalize the procedures, organization, and structures encountered in social contexts as their own schemata.
- Children must also develop metacognition, or the ability to learn how to learn.
- Some of these ways are inclusive of discovery learning, group learning, hands on learning, distance learning, and independent study.
- Gagné defined instruction as "the set of planned external events which influence the process of learning and thus promote learning. " According to Gagné, learning occurs in a series of learning events.
- However, using them as part of a complete instructional package can assist many educators in becoming more organized and staying focused on the instructional goals.
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Effective Teaching Strategies
- One conceptualization of different styles of learning identifies three main modalities: visual learning, auditory learning, and kinesthetic learning.
- Graphic organizers are visual representations of knowledge, concepts, thoughts, or ideas.
- Auditory learning is a learning style in which a person learns through listening.
- Kinesthetic learning (also known as tactile learning) is a learning style in which learning takes place by the student carrying out a physical activity, rather than listening to a lecture or watching a demonstration.
- Experiential learning is the process of making meaning from direct experience, i.e., "learning from experience. " Experiential learning focuses on the learning process for the individual.
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Defining Learning
- Learning involves a change in behavior or knowledge that results from experience.
- There are three main types of learning: classical conditioning, operant conditioning, and observational learning.
- Observational learning is just as it sounds: learning by observing others.
- Classical conditioning is a process by which we learn to associate events, or stimuli, that frequently happen together; as a result of this, we learn to anticipate events.
- Edward Thorndike coined the term "law of effect," in which behaviors that are followed by consequences that are satisfying to the organism are more likely to be repeated, and behaviors that are followed by unpleasant consequences are less likely to be repeated.
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Project-Based Learning - What is it?
- Project-Based Learning is a comprehensive instructional approach to engage learners in sustained, cooperative investigation (Bransford & Stein, 1993).
- Project-Based Learning is a teaching and learning strategy that engages learners in complex activities.
- Projects focus on the creation of a product or performance, and generally call upon learners to choose and organize their activities, conduct research, and synthesize information.
- According to current research (Thomas, Mergendoller, & Michaelson, 1999; Brown & Campione, 1994), projects are complex tasks, based on challenging questions, that serve to organize and drive activities, which taken as a whole amount to a meaningful project.
- emphasis on artifact creation as part of the learning outcome based on authentic and real life experiences with multiple perspectives