creativity
Psychology
(noun)
The quality or ability to invent something.
Management
(noun)
The quality or ability to create or invent something.
Examples of creativity in the following topics:
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Notes
- Creativity: find it; promote it - National Curriculum in Action: http://www.ncaction.org.uk/creativity/
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Advertising Strategy v. Creative Strategy
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The Creative Brief
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Creative Team Jobs
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The "Creative Concept"
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Introduction
- Creativity - a magical talent, a sign of intelligence, or a skill to learn?
- The purpose of this chapter is to shed light on the concept of creativity and its implications for teaching and learning.
- Within the concept of creativity, we provide a portrait of what creativity may look like, a definition of creativity, an overview on some creative-thought models, and discussion of how the models and definition fit the introductory example of creativity.
- In addressing the implications for teaching and learning, we offer an example of creativity in the classroom followed by a discussion of targeted strategies for teaching towards creativity in the classroom.
- This is a narrated PowerPoint summary of this -Enhancing Creativity in the Classroom- chapter.
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References
- How to kill creativity.
- Handbook of Creativity.
- Creative cognition.
- Handbook of creativity.
- Enhancing creativity.
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Creativity
- Creative thought is a mental process involving creative problem-solving techniques and the discovery of new ideas or concepts, or the formation of new associations of existing ideas or concepts.
- Studies of creativity cover everyday creativity, or daily creativity that we all experience; exceptional creativity, such as those with talents in music, art, literature, etc.; and artificial creativity, such as creating programs and computer-based technologies that can 'think' on their own.
- Counterfactual thinking is viewed as an example of everyday creative processes.
- In Wallas' stage model, creative insights and illuminations may be explained by a creative process consisting of five stages:
- A modern model of creativity, proposed in 1992 by Finke and his colleagues, is the Geneplore Model, which states that creativity takes place in two phases:
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Creative Commons "Share-Alike" License
- Boundless content is shared on our website under the Creative Commons "share-alike" license.
- Creative Commons is a nonprofit organization that enables the sharing and use of creativity and knowledge through free legal tools.
- The Creative Commons licenses enable the sharing and use of creativity, knowledge, and content in a structure that is accessible to the general public, not just copyright lawyers.
- Creative Commons has revolutionized the process of sharing information.
- This is the most restrictive Creative Commons license.
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Using Creative Commons Licenses
- Creative Commons licenses are based on but do not replace copyrights.
- These tools give a simple, standardized way to grant copyright permissions to the creative work of individuals, companies, and institutions.
- Users can use a Creative Commons search to yield results that fall under certain Creative Commons license.
- Creative Commons images can also be searched for in this manner.
- There are various Creative Commons licenses that must be understood in order to legally distribute, copy, and share material: