Jane Park – Creative Commons https://creativecommons.org Join us in building a more vibrant and usable global commons! Tue, 08 Nov 2016 18:34:42 +0000 en-US hourly 1 https://wordpress.org/?v=4.6.1 https://creativecommons.org/wp-content/uploads/2016/05/cc-site-icon-150x150.png Jane Park – Creative Commons https://creativecommons.org 32 32 104997560 Our proposal to get the CC logo and icons into Unicode https://creativecommons.org/2016/10/31/cc-logo-icons-unicode/ Mon, 31 Oct 2016 17:22:28 +0000 https://creativecommons.org/?p=51397 We've submitted a proposal to get the Creative Commons logo, license, and public domain icons into Unicode (more specifically, the Universal Coded Character Set or UCS).

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Open Logic Project / CC BY 4.0
Open Logic Project / CC BY 4.0

We’ve submitted a proposal to get the Creative Commons logo, license, and public domain icons into Unicode (more specifically, the Universal Coded Character Set or UCS). Unicode is the industry standard for encoding characters into text, which means that virtually all text-based editors, or tools with text-based editors, enable those characters and symbols that have been encoded into the standard. Examples of encoded characters range from ancient Greek letters to the current day ©, @, and universal  symbols.

We’re excited about our proposal for several reasons: if encoded, creators will easily be able to mark their CC-licensed works with icons in text; users will be able to provide attribution for CC-licensed works they use with icons; and, if nothing else, in developing the proposal we became better aware of the ubiquitous use of our icons across a diversity of media, contexts, and domains. (Thanks for your contributions of CC-marked physical media on Twitter!)

We wanted to share the proposal (pdf) to get your thoughts as our community, especially if we missed any examples of use you think we should have included for future iterations. We are still planning on submitting a separate proposal for Creative Commons Emoji – adding CC icons to Emoji would put icon attribution in the hands of everyone with mobile devices – so your feedback is valuable. More importantly, we would still like to know: how do you currently indicate the CC license on a work without Unicode? How would you like to be able to indicate the license on a work? See the form below to submit a quick response to these questions.

Lastly, you’ll note in the proposal that the CC logo and icons are governed by a trademark policy, while most unicode characters are not. We address this point directly (we don’t think encoding CC icons in Unicode would jeopardize our trademarks or that having a trademark policy clarifying their usage undercuts the purpose of having the icons encoded), but we also welcome your questions and thoughts.


CC logo and icon use

    Check all that apply.
    Only options that are not currently possible are noted above. Check all that you desire.

 

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2016 State of the Commons: Call for submissions https://creativecommons.org/2016/10/04/2016-state-commons-call-submissions/ Tue, 04 Oct 2016 21:34:36 +0000 https://creativecommons.org/?p=51264 Since 2014, CC has published an annual State of the Commons report that tracks the growth of CC-licensed content on the web. Last year, we reported a milestone of 1 billion CC-licensed works in the commons. This year, we are shifting our reporting focus to align with our new strategy. Quantitatively, we will still report … Read More "2016 State of the Commons: Call for submissions"

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Pinheads ( #cc ) by Martin Fisch / CC BY-SA

Since 2014, CC has published an annual State of the Commons report that tracks the growth of CC-licensed content on the web. Last year, we reported a milestone of 1 billion CC-licensed works in the commons. This year, we are shifting our reporting focus to align with our new strategy.

Quantitatively, we will still report on growth of CC-licensed content for year-over-year comparisons. Qualitatively, we want to offer a meaningful reflection of the year by providing short, digestible impact stories tied to real creators around the world working in various mediums and domains to surface vibrancy and usability of the commons and its contributors.

This is where you, our community, comes in. We are opening a public call for submissions of commons content, its creators, and the creative uses that have resulted.

The submission form is below and asks for the relevant details we need to start visualizing an impactful statistic tied to real use. Strong submissions include all three features of the Creative Commons story: 1) the creator/entity and the choice to openly license, 2) the user and the act of adapting and remixing, and 3) the resulting positive impact for a broader public.

The deadline for initial submissions is the end of the month: 31 October. We’ll be shaping the best submissions with their contributors in November.

Please submit your idea below.


2016 State of the Commons Submissions

All submissions will be judged by the following three elements, in addition to the submission's fit into the overarching report narrative, which will be based on CC’s new strategy emphasizing commons discovery, collaboration, and advocacy. Strong submissions include all three features of the Creative Commons story: 1) The creator/entity and the choice to openly license, 2) the user and the act of adapting and remixing, and 3) the resulting positive impact for a broader public.
  • This can be an individual, organization, or institution.
    Check all applicable to the work(s) in question.
  • This can be a user-generated content platform (e.g. Flickr) or another type of website.
  • For more information about commons discovery, collaboration, and advocacy, see https://creativecommons.org/use-remix/ideas/.
  • eg. co-creators, platforms, institutions
  • Please also note any industry trends here, e.g. In stock photography, clients are increasingly paying photographers to shoot specific things.
  • e.g. Photographer Samuel Zeller releases his photos on CC0-enabled platform Unsplash, resulting in increased views and reuse, and ultimately clients for his photo commission business.
  • Please enter an email address and confirm it in the second box.

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Meeting debrief and next steps: The Challenge of Attribution, or “View Source,” in 3D Printing https://creativecommons.org/2016/07/15/meeting-debrief-next-steps-challenge-attribution-view-source-3d-printing/ Fri, 15 Jul 2016 14:56:18 +0000 https://creativecommons.org/?p=50594 In April, we posed a question to our community, "How should we attribute 3D printed objects?" and announced our intent to explore the challenge as it aligned with our new strategy, focusing on discovery and collaboration.

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In April, we posed a question to our community, “How should we attribute 3D printed objects?” and announced our intent to explore the challenge as it aligned with our new strategy, focusing on discovery and collaboration. We outlined the legal questions we’d have to consider to inform our work going forward, and reached out to experts in 3D design, tech, law, and policy for an initial convening to think through these questions and help frame the challenge from a design perspective.

On June 29th, a little over twenty of us met at the Singularity University on NASA’s Ames campus in Mountain View, CA to workshop when attribution, or “view source,” matters in 3D printing, and discussed at length CC’s role in a field rich with data and designs both restricted and not restricted by copyright.

Leading up to the meeting, the original challenge we had conceived of was split into two: while participants were interested in what happened to attribution information (such as author and license) once the design was physically printed into an object, they were also interested (if not more so) in how that information traveled with the digital design file.

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Attribution information on printed object vs. as metadata in digital design file
(Left: QR Code Ring detail by Individual Design, CC BY-SA / Right: X3D metadata from 3D tech slides by Meghan Coakley)

Further still, as the discussion progressed, it became apparent that the larger issue was not the physical versus digital attribution of a design, but when attribution/view source actually mattered for designers, and users of those designs, across both physical and digital spaces.

We began with a panel of designers and design community representatives who presented use cases of 3D printed designs for cultural heritage, prosthetics, military, industry, mathematical models, and more. You can check out slides from the panel here, and a video here. Following the panel we discussed and identified four overarching categories where attribution/view source mattered for designers. These are not necessarily categories of needs that CC will or should address, but they were the ones we identified as pressing needs by the 3D design community as represented at this meeting. They were:

1. The ability to track use of the design file, unmodified, including: downloads of the digital design file; the number of times the design file was sent to a printer; and geographic distribution of its uses. The motivations for being able to track use of the original design included curiosity on the part of a designer, the desire for credit, potential future revenue from uses, and compilation of such uses as part of a portfolio for professional or advocacy reasons, eg. in the case of sharing the design file of a public domain sculpture, a designer could point to the number and diversity of uses as part of a case to a cultural heritage institution to make open its 3D public domain artworks. While such tracking can bring benefits, there was also a recognition that tracking has very real costs in terms of privacy and freedom of use for downstream users.

2. The ability to compare modified versions of the design file for safety, efficacy, provenance, and productization. Safety means ensuring that printed works perform safely as expected; efficacy means ensuring that works print well in different media and perform effectively as expected; provenance means being able to track different versions of the file, including versions with different instructions for printing and also with different processes for application; and productization means being able to track when a design is productized commercially for industry.

3. The ability to indicate original intent for use of the design file, in order to prevent or preempt unwanted, unethical, or commercial uses if applicable. A strong motivation is to ensure the free use of any released design files by preventing their commercial enclosure. Unethical uses relate to safety and efficacy motivations cited in 2.

4. And last, but not least, the ability to provide credit or attribution as a normative practice, because credit provides a sort of gratification for those credited, and accountability for those who credit. Several reasons were cited for providing credit for its own sake, including: building a credible portfolio; reputation; attribution as generative for the commons (incentive for more design contributions); also as generative for growing a robust, collaborative community; for organizing multiple contributions under a single project; a source to find additional designs by the same designer; and to teach about the normative practice of attribution, eg. giving credit where credit is due, in the first place.

Keeping these four categories in mind, we moved on to the legal presentation of the applicability of copyright to 3D designs, which distinguished between functional and creative designs, and the gray space between. We discussed the lack of copyright protection for many functional designs and design files in the 3D printing space, and what that meant for CC’s role, since CC licenses and the obligation to provide attribution and source information generally apply where copyright and similar rights exist. We termed those design files that are sufficiently creative to be covered by copyright as “born closed” and those that are not as “born open.” For “born closed” design files, CC licenses enable permissions as they do for any other copyrighted work. For “born open” design files, CC licenses don’t properly apply because copyright doesn’t apply; in these cases, use of such design files is not encumbered by copyright, even if they may be controlled by other means, eg. patents, contracts or use licenses. We also discussed the lack of awareness of this distinction by most 3D designers and users and the difficulty of enabling average users to reliably draw the distinction on a case-by-case basis. And we considered the implications for designers, design communities, and CC itself of the inevitable misapplication of CC licenses to non-copyrightable designs.

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An example of a functional (screws) vs. creative design (figurine)
(Left: Screws by andersen_mrjh, CC BY-SA / Right: Dapper Deity by Loik, CC BY-NC-SA)

We lit upon an issue that is relevant not just to 3D designers, but all kinds of creators of content generally. The group recognized that CC licenses are sometimes misapplied to works that are not restricted by copyright or similar rights. This misapplication is one that CC seeks to avoid even though their use with all types of content can result in raising awareness about CC licenses and educating users about the importance of a shared commons. One question the group explored was, how might CC be more intentional about these imperfect applications, improving awareness around how and where CC licenses should be used? Furthermore, can CC play a greater role by automating ways to give credit and enabling expressions of gratitude for contributions? Should these features be enabled just for the subset of the copyrightable 3D commons or for all 3D works where an attribution norm (as opposed to attribution as a legal requirement) is desired?

Note: CC is exploring the development of an open ledger, aggregating data from publicly available repositories of open content, possibly starting with 3D printed works. One could imagine a public listing of 3D printed works containing provenance and other relevant metadata that gets edited and curated over time, by both verified institutions and a community of users. All participating platforms could add new data, and draw on data from other projects using the ledger.  

Setting these questions aside for a moment, we moved into the technical session after lunch, which included presentations on current ways attribution/view source is being included in the physical objects; potential technical solutions and the benefits/drawbacks of each; and current file standard formats that allow for attribution metadata to be included in the digital design file. You can check out these presentations here.

Due to the variety of function, size, and design of physical objects, it seems less likely that a physical standard for attribution would be universally adopted. That said, such a standard would not be impossible, at least for a subset of objects within a given field, for example, sculptural public domain art works. More likely is the adoption of a digital metadata standard to be included with the design file that would express attribution information, such as author and license. Such standard metadata could be tied to its physical expression later on, and also feed into the open ledger.

In our last hour, we revisited the question about CC’s role in the 3D commons, as related to and not related to copyright. Our renewed vision and strategy focuses on increasing discovery and enabling collaboration around the commons. Do we limit ourselves to just CC licenseable content when it comes to the commons? Or does increasing discovery and collaboration of CC licensed content necessitate increasing discovery and collaboration of all content generally? If by increasing discovery and collaboration, we want to enable automatic attribution and ways to express gratitude for contributions, how do we distinguish between contribution credit (to recognize work put into creation, but not necessarily copyright ownership) versus authorship credit (copyright ownership)? What are the dangers for encouraging attribution norms for content that is not copyrightable in the first place? Eg. do we risk expanding copyright or copyright-like restrictions to areas that were never governed by copyright in the first place? Could we navigate this space as we do other spaces, by, as a policy matter, insisting that CC licenses only apply where copyright applies, and increasing efforts to educate users about the black, white, and gray areas?

We didn’t come to any hard and fast conclusions, but we did manage to outline some next steps. They are:

1. Solicit feedback from additional stakeholders, including you, our community.

2. Pilot test a few ideas with a platform and related partners, starting with a standard attribution metadata format for the digital design file. Also identify education needs and create resources for users on when CC licensing applies to 3D designs as pertains to a specific platform, eg. Thingiverse.

3. Explore additional convenings focusing on solving for one specific challenge identified above, eg. a technical standard for metadata file formats.

4. Start talking to potential funders to see if there is an interest in these issues, especially in an open ledger, specifically for the 3D commons or more broadly for all CC licenseable works.

5. Explore the development of another tool or expression that is not a copyright license but that addresses the four categories of designer needs identified above.

We look forward to hearing your thoughts:

  • When and where does attribution/view source matter to you in the 3D design space (if at all)? Do the four categories of designer needs around attribution/view source capture your own particular needs as a designer and user?
  • What’s more important — being able to view the source on a printed 3D physical object or find the source information on the digital design file?
  • Given copyright does not apply to many types of 3D designs, the attribution requirement of the CC licenses does not apply in those instances. CC has historically been focused primarily on copyright-related tools. Does CC still have a role to play in this space around enabling automatic types of attribution, credit, or gratitude for contributions as a community norm through the development of a specialized tool(s) or otherwise?

Lastly, what other organizations or projects should we be aware of and work with when exploring possibilities for developing collaboration mechanisms? Please provide any feedback in this form.

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How should we attribute 3D printed objects? https://creativecommons.org/2016/04/19/attribute-3d-printed-objects/ Wed, 20 Apr 2016 00:12:47 +0000 https://blog.creativecommons.org/?p=48206 How should we attribute authors of CC-licensed 3D designs once that design has been used to print a 3D physical object? The challenge of attribution, or “view source,” for 3D printed objects, is widespread in the 3D printing community, an active part of CC’s larger network. It is multi-layered and speaks to existing needs by … Read More "How should we attribute 3D printed objects?"

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How should we attribute authors of CC-licensed 3D designs once that design has been used to print a 3D physical object?

3DSystems 3D Printed Bass
3DSystems 3D Printed Bass / Maurizio Pesce / CC BY

The challenge of attribution, or “view source,” for 3D printed objects, is widespread in the 3D printing community, an active part of CC’s larger network. It is multi-layered and speaks to existing needs by both creators and users of 3D designs. Creators want to be credited for their designs because it feels good to be recognized; plus, as a creator you want to know if and how your work is being used. Users, who are often other creators, want to be able to view the source design behind a physical object so that they can use the design to reprint the object, modify the design, remix it with other designs, or make significant creative additions to the design.

Michael Weinberg from Shapeways first presented on the challenge of attribution in 3D printing at the CC Global Summit last October and wrote up this post summarizing the issue.

In CC’s view, the challenge is more than just compliance with the attribution condition of CC licenses. Actually, it is debatable whether attribution is legally required on the physical object of a CC-licensed 3D design in the first place. Notwithstanding the legal question of whether attribution is required, CC is interested in the challenge of attribution because it speaks to two of our three new strategic outcomes: discovery and collaboration. Standardizing attribution for 3D print objects and providing the information infrastructure behind it (such as a registry or database) would increase discovery of the CC-licensed designs behind the objects and increase connections and collaborations for users who wish to adapt CC-licensed designs to different contexts either on their own or in direct dialogue with the original creator.

Indicating the license on a design is simple; platforms like Thingiverse and Sketchfab have made it easy to upload and mark your 3D designs with a CC license, complete with machine-readable license metadata embedded within the webpage where you download the design file. But once someone sends that file off to a printer, the license information is gone, including the source of the creation — the author, or any way to contact her. The printed physical object doesn’t carry the license info, and though some platforms have provided workarounds, like Thingiverse’s “print thing tags,” these workarounds only make sense for some objects (eg. figurines) but not others (eg. earrings). So how do you view the source of a copyrighted 3D printed object so that you can give credit, print your own version, or iterate on the original design? How do you comply with the attribution requirement of the CC license, if it is in fact legally required?

Let’s figure out a standard way to attribute and view the source of 3D printed objects

Given the current momentum and interest in the 3D printing movement, we think it is much more likely that a standard will be adopted now — this year — rather than at a later date. We want to make sure that any norms that are set are discoverable (machine-readable), usable (user-friendly), and widely adopted (3D community-approved). We also want to make sure that the information behind each attribution is not lost, but indexed in a registry or database so that a user could potentially scan a 3D printed object and view not only its source and license info, but also its derivatives and any commercial models associated with it.

The hope is that any standard for 3D printing could also be adapted for different fields where there are physical objects linked to their digital attributions, eg. print books, but for now we want to focus on the needs of the 3D printing community.

Where do we begin?

To start, we’ve laid out the basic issues and legal questions we need to consider so that we can start researching them, below.

The TL;DR version: We will research and document the basics of 3D printing, including figuring out what types of content are actually copyrightable. We will learn more about how CC licenses are used in the 3D printing community: what and how are users licensing? how are they currently providing credit and source information? We will also explore the policy implications of encouraging attribution as a social norm even where it is not required because copyright does not apply.

Research questions in detail

Basics about how 3D printing works

  • Breakdown of the most common 3D printing process(es) from idea conception to creation of physical object, including types of digital files involved (e.g. scans and CAD files), simple explanation of technical process that occurs in 3D printer, etc.
  • How often are CC licenses applied in this domain? How often are they complied with?
  • What are common techniques for giving credit and identifying source in 3D printing? Real world rules of thumb for ShareAlike?

Role of copyright in 3D printing

  • Within the 3D printing process, which digital files and physical objects are likely eligible for copyright and why? Which ones are not?
    • What are limitations of copyrightability in each of these and how could they or have they been applied? (e.g., useful article rule, merger doctrine)
    • Outline relevant case law. (U.S. and major international cases)
  • When is copyright in each of those objects potentially implicated in the 3D printing process?
    • Even where copying or adaptation occurs, what exceptions or limitations might apply? (e.g., fair use, severability test)
    • Outline relevant case law. (U.S. and major international cases)

Policy implications to think about following initial research of copyright in 3D printing

  • Even if attribution is not legally required, would promoting a standard of attribution result in expansion of copyright (or publicly perceived expansion of copyright)?
  • If copyright is not applicable, what is, or should be, CC’s role in this space?

Michael Weinberg and Public Knowledge have already provided some great baseline research for these questions. We welcome links to other existing research. There may be academic research we don’t have access to (ironically), so any pointers would be helpful.

We want your input

At the same time that we are scoping and carrying out legal research, we will be helping to organize an initial meeting of 3D experts in law, design, and technology, including platforms that enable hosting and distribution of CC-licensed 3D designs. We’ll share our initial thinking and blueprints for prototypes from this meeting, gather community feedback, and then iterate to develop these prototypes for testing in a few platforms. The goal is not for us to develop something that is technically perfect, but for something that has community buy-in for wide and easy adoption.

We’d like to hear from you regarding any of the above. What are we missing in terms of the legal and policy questions? What are some technical solutions that platforms are already using that we should be considering? Who should be involved that we’re not already talking to? And last, but not least, what are your current practices and ideas as a user? Please contact us directly or on the cc-community list. We’re only just getting started.

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New Open Education Search App by OpenEd.com and Microsoft https://creativecommons.org/2016/04/13/new-open-education-search-app-opened-com/ Thu, 14 Apr 2016 06:26:36 +0000 https://blog.creativecommons.org/?p=48197 A new Open Education Search App is available as part of the U.S. Department of Education’s #GoOpen campaign, a commitment by 14 states and 40 districts to transition to the use of high-quality, openly-licensed educational resources in their schools. The search app pulls in data from the Learning Registry and works within any Learning Tools Interoperability … Read More "New Open Education Search App by OpenEd.com and Microsoft"

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A new Open Education Search App is available as part of the U.S. Department of Education’s #GoOpen campaign, a commitment by 14 states and 40 districts to transition to the use of high-quality, openly-licensed educational resources in their schools. The search app pulls in data from the Learning Registry and works within any Learning Tools Interoperability (LTI) compliant Learning Management System. The Open Education Search App enables educators and other users within these districts to search for and assign OER directly within an LMS. Current search filters include subject, grade, topic, and individual standard (eg. Common Core, NGSS, Texas TEKS). Information about the CC license status of the resource is also displayed. The app is available now on the EduAppCenter; you can also check out a screenshot of how it looks below.

OpenEdSearchApp

In addition to the Open Education Search App, Creative Commons license integration and search is available on Microsoft’s Docs.com. Both OpenEd.com and Microsoft are #GoOpen platform partners working to create the environment where educators and students can access the tools, content and expertise necessary to thrive in a connected world. Creative Commons will continue to work closely with both to integrate CC license choice and content discovery across platforms.

Learn more about Creative Commons work with platforms: https://creativecommons.org/platform/.

 

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Celebrate CC music: Netlabel Day accepting applications from independent labels https://creativecommons.org/2016/01/22/celebrating-cc-music-netlabel-day-opens-applications-for-independent-labels/ Sat, 23 Jan 2016 05:11:31 +0000 https://blog.creativecommons.org/?p=47110 The second annual Netlabel Day celebrating free music under Creative Commons licenses will take place on 14 July, 2016. The call for digital record labels is now open and applications will be accepted through 29 February. First organized by the Chilean label M.I.S.T. Records in March 2015, the 2015 edition featured 80 labels from around the world and released more than … Read More "Celebrate CC music: Netlabel Day accepting applications from independent labels"

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netlabelday

The second annual Netlabel Day celebrating free music under Creative Commons licenses will take place on 14 July, 2016. The call for digital record labels is now open and applications will be accepted through 29 February.

First organized by the Chilean label M.I.S.T. Records in March 2015, the 2015 edition featured 80 labels from around the world and released more than 120 digital albums under CC licenses.

In addition to Creative Commons, this year’s sponsors include the Internet Archive and Free Music Archive.

Organizers will host local gigs and record label expos in Argentina, Canada and Chile.

“The goal this year is to discuss, debate, promote, and explore the state of musical management in the participant countries”, says Manuel Silva, M.I.S.T. label head and creator.

To apply, email contact.netlabelday@gmail.com. Visit http://netlabelday.blogspot.com for more info.

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Free Music Archive launches 2015 fundraising drive https://creativecommons.org/2015/11/17/free-music-archive-launches-2015-fundraising-drive/ Tue, 17 Nov 2015 16:38:23 +0000 http://creativecommons.org/?p=46507 The Free Music Archive, a long-running Creative Commons music platform, is running its first-ever fundraising drive. It will run from mid-November until mid-December 2015, and is offering donors shirts and stickers at various pledge levels. The Free Music Archive has existed for many years and has provided millions of users with curated, ‘some rights reserved’ … Read More "Free Music Archive launches 2015 fundraising drive"

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fma-logo-notext

The Free Music Archive, a long-running Creative Commons music platform, is running its first-ever fundraising drive. It will run from mid-November until mid-December 2015, and is offering donors shirts and stickers at various pledge levels. The Free Music Archive has existed for many years and has provided millions of users with curated, ‘some rights reserved’ audio tracks. Artists are recognizing the value of a progressive approach to distribution and licensing in the digital era, and the Free Music Archive seeks to promote their work with intent to support artists, and those who want to experience the Commons as it continues to grow.

The Free Music Archive began with a generous grant, and has been grant-supported in the past. This fundraising campaign is designed to engage its various communities: users, contributors, curators, artists, media producers, and more. The website has not seen significant changes since its launch, and is in need of upgrades to make it easier to use.

Specifically, FMA plans to make its in-page player more like other ubiquitous audio players, including scrub bars, waveform displays and volume control; to enhance search and allow users to browse by artists and albums, not just tracks; to support a wider variety of audio formats (the site currently only accepts MP3 files); and to release a new version of the FMA API for its dev community.

The money raised in this campaign will be used in hiring the Free Music Archive’s part-time developer on for a full-time year of work, in which time FMA will roll out these improvements. To donate, please visit www.freemusicarchive.org/donate.

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Happy 150th, Alice's Adventures in Wonderland! https://creativecommons.org/2015/07/28/happy-150th-alices-adventures-in-wonderland/ Tue, 28 Jul 2015 16:17:29 +0000 http://creativecommons.org/?p=45664 Alice’s Abenteuer im Wunderland / Public Domain This year is the 150th anniversary of Lewis Carroll’s Alice’s Adventures in Wonderland. In celebration, Medium and the Public Domain Review have teamed up to host A Mad Hatter’s Mashup Party, complete with the original text, illustrations, animated GIFs, and silent film adaptations in the public domain and … Read More "Happy 150th, Alice's Adventures in Wonderland!"

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Alice’s Abenteuer im Wunderland
Alice’s Abenteuer im Wunderland / Public Domain

This year is the 150th anniversary of Lewis Carroll’s Alice’s Adventures in Wonderland. In celebration, Medium and the Public Domain Review have teamed up to host A Mad Hatter’s Mashup Party, complete with the original text, illustrations, animated GIFs, and silent film adaptations in the public domain and under CC licenses.

This is a great opportunity to creatively engage with the Commons and put Medium’s CC licensing feature to work. A dozen Lewis Carroll experts will also be participating by annotating a special version of the text one chapter a week. 

The party starts today, July 28, and continues for as long as anyone wants to join. We’ll be recommending our favorite pieces on Medium.

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Help Outernet and Creative Commons build a #LibraryFromSpace https://creativecommons.org/2015/07/13/help-outernet-and-creative-commons-build-a-libraryfromspace/ https://creativecommons.org/2015/07/13/help-outernet-and-creative-commons-build-a-libraryfromspace/#comments Mon, 13 Jul 2015 18:07:32 +0000 http://creativecommons.org/?p=45749 Hubble Space Telescope and Earth Limb / NASA on The Commons / No known copyright restrictions If you could send a folder with 50 MB of content to every human on Earth, what would you include? This weekend Creative Commons volunteers and Outernet are hosting a CC Content Edit-a-thon to populate the first Outernet library … Read More "Help Outernet and Creative Commons build a #LibraryFromSpace"

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Hubble Space Telescope and Earth Limb / NASA on The Commons / No known copyright restrictions

If you could send a folder with 50 MB of content to every human on Earth, what would you include? This weekend Creative Commons volunteers and Outernet are hosting a CC Content Edit-a-thon to populate the first Outernet library to be broadcast from space. The edit-a-thon will take place at Mozilla Festival East Africa (MozFestEA) in a weekend-long track that will be kicked off Saturday morning by Outernet and CC volunteers from Uganda and Kenya. During the first hour, Outernet will introduce the initiative and set guidelines, and CC volunteers will provide basic knowledge and training about how and where to find open content. This first hour will be recorded and posted to the Outernet wiki and Outernet’s YouTube channel so that anyone in the world may participate.

Remote participation from anywhere in the world is encouraged! Here’s how you, your friends and colleagues can participate:

  • Tell people about it! Send them to this blog post, or this one by Outernet, or http://editathon.outernet.is and tweet using #LibraryFromSpace.
  • Re-post this on your own blog – this blog post is public domain (CC0).
  • Register (free) to help Outernet anticipate the number of participants.
  • Come to a physical edit-a-thon. In addition to the MozFestEA session in Kampala, Uganda, CC volunteers in Guatemala will host their own satellite edit-a-thon to start building a CC library in Spanish for Latin America. CC volunteers in Nigeria will participate remotely as well.
  • On 18-19 July, head over to the Outernet wiki: https://wiki.outernet.is/wiki/Outernet_Wiki. Video, guidelines, directions, and the links to where you’ll be curating, creating, and editing open content will all be here. There will also be an open chatroom to communicate directly with MozFestEA participants and CC volunteers in Guatemala, Nigeria, and anywhere.

We hope to find and curate the best content for each country that is openly licensed or in the public domain. All new content created as part of this event will be licensed under the Creative Commons Attribution license.

In addition, Outernet is working on its CC platform integration to provide options for individuals who want to release their content into the public domain (via CC0) or under CC licenses.

Outernet and CC volunteers are building a library that everyone can enjoy, even without an Internet connection. Be one of the first to put content on its shelves!

More about Outernet

Outernet is Humanity’s Public Library, a free data signal broadcast from space that eludes censorship and is publicly editable. To receive the Outernet signal, a user can build their own receiver or purchase one from Outernet. Once an Outernet receiver is active, a user can browse the content they have received using any Wi-Fi enabled device.

More about MozFestEA

MozFestEA brings together different groups of people to build open innovative solutions and to brainstorm ideas and solutions to the current challenges in East Africa with the help of the web as a platform and web literacy. This years MozFestEA will take place at Victoria University in Kampala, Uganda on 17-19, July 2015.

The post Help Outernet and Creative Commons build a #LibraryFromSpace appeared first on Creative Commons.

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Medium embraces CC licenses https://creativecommons.org/2015/05/06/medium-embraces-cc-licenses/ https://creativecommons.org/2015/05/06/medium-embraces-cc-licenses/#comments Wed, 06 May 2015 18:04:31 +0000 http://creativecommons.org/?p=45495 Today Creative Commons is excited to announce that blogging and storytelling platform Medium now offers the entire suite of Creative Commons licenses and public domain tools. You can read more about this great news over at Medium, naturally, in stories by both Creative Commons and Medium. In just a few years Medium has grown a … Read More "Medium embraces CC licenses"

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Today Creative Commons is excited to announce that blogging and storytelling platform Medium now offers the entire suite of Creative Commons licenses and public domain tools. You can read more about this great news over at Medium, naturally, in stories by both Creative Commons and Medium.

In just a few years Medium has grown a thriving community of highly engaged authors and storytellers, and it’s been home to some incredible pieces of journalism covering a wide range of interests. It’s no surprise that we heard from folks in the CC and Medium community asking for the licenses to be made available. The Medium community, and the folks behind Medium, really understand the power of CC and the opportunity for their stories to reach even more people.

Medium users can now share their stories under any of the CC licenses or CC0, and they can also import other CC-licensed or public domain work. Medium leverages the power of photography like few other platforms, making it an ideal way to showcase and share CC licensed images, illustrations, and other media.

We want to thank the team at Medium for their amazing work and dedication in making CC available to their users. From our kick-off conversations it was clear that Medium understood the importance of this decision, and it was a pleasure to help them bring it to life.

Please read more about this exciting news over at Medium!

Medium joins CC’s new Platform Initiative, which works to create easy, clear, and enjoyable ways for users to contribute to the commons on community-driven content platforms. If you are a platform that would like to join this movement for the commons, please get in touch!

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